Patch notes, balance passes, and the occasional "here's why this took longer than it should have" — straight from the kitchen.
A player got stuck on city 7 for real — the numbers backed it up. Fixing it surfaced a second, quieter version of the same mistake sitting in city 8, and this time we fixed the cause instead of the symptom.
Pressing A on the Controls page did nothing — unless you'd opened it from pause, in which case it silently resumed the game instead. Two menus, one shared button press, and only one of them was supposed to be listening.
Shift+Tab can't be seen from JavaScript — Steam hooks it below the browser entirely. Two days, three approaches, and we shipped the one that never tries to look at the overlay at all.
The victory fireworks read as a straight line across the sky for three boring, compounding reasons. Fixing all three left us with a helper flexible enough to make one burst land as an actual face.
One board filled up fine. The other stayed empty across multiple confirmed deaths. Both were submitted from the exact same line of code.
A player couldn't clear city 1 on Normal difficulty. We ran the actual DPS numbers before assuming it was a skill issue. The numbers agreed with the player.